Evolving Dynamics in the Online Gaming Market: A Comprehensive Study
Meticulous Research®—a leading
global market research company, published a research report titled, ‘Online
Gaming Market by Model (Free-to-play,
Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights,
Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming,
On-demand Streaming) and Geography—Global Forecast to 2030’.
According to this latest
publication from Meticulous Research®, the
Online Gaming Market is projected to register a CAGR of 19.6% from 2023–2030,
to reach $431.87 billion by 2030. The growth of this market is
driven by the rise in popularity of online gaming, a surge in the use of
smartphones for online gaming, and the gradual establishment of internet
infrastructure in developing countries. However, a lack of standards and regulations
restrains the growth of this market. In addition, the creation of new
monetization models and in-game advertisements and sponsorships are expected to
offer significant opportunities for the growth of this market.
The online gaming market is
segmented by model, genre, revenue stream, platform, and streaming. The study
also evaluates industry competitors and analyzes the market at the
region/country level.
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Based on model, the
global online gaming market is segmented into free-to-play games and
pay-to-play games. In 2023, the free-to-play segment is expected to account for
the larger share of the global online gaming market. The growth of this segment
is attributed to increasing digital entertainment media, the rise in the number
of smartphone users and the increasing usage of the internet across the globe.
However, the pay-to-play segment is expected to register the highest CAGR
during the forecasted period.
Based on genre, the
global online gaming market is segmented into action/adventure, sandbox,
simulation and sports, role-playing, player vs. player, multiplayer online
battle arena, real-time strategy, shooters, racing, puzzlers and party games,
survival horror and other genres. In 2023, the action-adventure segment is
expected to account for the largest share of the global online gaming market.
The large market share of this segment is attributed to technologies like VR
and AR to improve the gaming experience. However, the shooters segment is
projected to register the highest CAGR during the forecast period.
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Based on revenue stream, the
global online gaming market is segmented into advertisements &
sponsorships, game publisher fees, media & broadcasting rights, ticket
sales and merchandise sales. In 2023, the advertisement & sponsorships
segment is expected to account for the largest share of the global online
gaming market. The large market share of this segment is mainly attributed to
the rising number of video gamers, increasing collaborations between game
publishers and advertisers, and increasing engagement in digital products since
the COVID-19 pandemic. However, the game publisher fees segment is expected to
register the highest CAGR during the forecast period.
Based on platform, the
global online gaming market is segmented into mobile platforms, PCs, consoles,
and other platforms. In 2023, the mobile platforms segment is expected to
account for the largest share of the global online gaming market and is slated
to register the highest CAGR during the forecast period. The rise in the
growing penetration of high-performance smartphones; availability of high-speed
internet connectivity; development of free-to-play online games; and the
growing availability of phones with better screen resolution, refresh rate, and
touch sampling rate boost the segment growth.
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Based on streaming, the
global online gaming market is segmented into live streaming and on-demand
streaming. In 2023, the live streaming segment is expected to account for the
larger share of the global online gaming market. The large market share of this
segment is attributed to the rising popularity of live-streaming technology for
better brand engagement and reach to consumers and the growing popularity of
e-sports and video games. However, the on-demand streaming segment is slated to
register the highest CAGR during the forecast period.
Based on geography, the
online gaming market is segmented into North America, Europe, Asia-Pacific,
Latin America, and the Middle East & Africa (MEA). In 2023, the
Asia-Pacific region is expected to account for the largest share of the online
gaming market. The large market share of Asia Pacific is mainly attributed to
the high focus of gaming companies on game development in China, Japan, South
Korea, and India and the deployment of multiple tactics and strategies by
China’s game developers to attract users and integrate social media networks
with games.
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Key Players
The key players operating in the online gaming
market are Microsoft Corporation (U.S.), Activision Blizzard, Inc. (U.S.),
Apple Inc. (U.S.), Electronic Arts Inc. (U.S.), Nintendo Co., Ltd.
(Japan), Capcom Co., Ltd. (Japan), SEGA (U.S.), Rovio Entertainment Corporation
(Finland), GungHo Online Entertainment (Japan), Ubisoft Entertainment (Japan),
Sony Interactive Entertainment Inc. (Japan), SQUARE ENIX HOLDINGS CO., LTD.
(Japan), Gameloft (France), iTechArt (U.S.), Amazon.Com, Inc. (U.S.), and Tencent
Holdings Ltd. (China).
Key questions
answered in the report-
· Which are the high-growth market segments based on model, genre, revenue
stream, platform and streaming?
· What was the historical market for online gaming?
· What are the market forecasts and estimates for the period 2023–2030?
· What are the major drivers, restraints, and opportunities in the online
gaming market?
· Who are the major players, and what shares do they hold in the online
gaming market?
· How is the competitive landscape in the online gaming market?
· What are the recent developments in the online gaming market?
· What are the different strategies adopted by the major players in the
online gaming market?
· What are the key geographic trends, and which are the high-growth
countries?
· Who are the local emerging players in the global online gaming market,
and how do they compete with the other players?
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